Bibliography- White Papers & Technical Reports
- Adobe(2008). Understanding the mobile ecosystem. White Paper. Retreived July, 10, 2008 from http://www.adobe.com/devnet/devices/articles/mobile_ecosystem.pdf
- Becta (2007). Emerging technologies for learning, volume 2. British Educational Communications and Technology Agency (Becta). Coventry, UK.
- Casual Games Association (2007). Casual Games Market Report 2007. Retrieved September 3, 2008 from http://www.casualconnect.org/newscontent/11-2007/CasualGamesMarketReport2007_Summary.pdf
- Cogoi, C., Sangiorgi, D. & Shahin, K. (2006). mGBL-mobile game-based learning: perspectives and usage in learning and career guidance topics. eLearning Papers, 1(1).
- Corti, K. (2006). Games-based learning: a serious business application. White Paper. PIXELearning Limited. Retrieved August 20, 2008 from http://www.pixelearning.com/docs/games_basedlearning_pixelearning.pdf
- de Freitas, S. (2006). Learning in immersive worlds: A review of game-based. Retrieved September 5, 2008 from http://www.jisc.org.uk/media/documents/programmes/elearninginnovation/gamingreport_v3.pdf
- Dholkawala, M. (2007). Cryptic Capers: Best Practices for Mobile Game Development, Retrieved June 18, 2007 from http://www.adobe.com/devnet/devices/articles/cryptic_capers.html
- Dynamic Ventures, Inc. (2007). Proven agile software development process. Dynamic Ventures, Inc. Software Development Services. Retrieved December 20, 2007, from http://www.dyve.com/dv/methodology.htm
- Fisher, T., Higgins, C. & Loveless, A. (2006). Teachers learning with digital technologies: A review of research and projects. Bristol: Futurelab.
- Gee, J. P. (2005). What would a state of the art instructional video game look like? Innovate 1 (6). Retrieved April 24, 2008 from http://www.innovateonline.info/index.php?view=article&id=80
- IGDA (2005). Casual game white paper, International Game Developers Association, Game Developers Conference. Retrieved June 18, 2007 from http://www.igda.org/casual/IGDA_CasualGames_Whitepaper_2005.pdf
- IGDA (2005). Mobile game white paper, International Game Developers Association, Game Developers Conference. Retrieved June 18, 2007 from http://www.igda.org/online/IGDA_Mobile_Whitepaper_2005.pdf
- IGDA (2006). Casual game white paper, International Game Developers Association, Game Developers Conference. Retrieved June 18, 2007 from http://www.igda.org/casual/IGDA_CasualGames_Whitepaper_2006.pdf
- Janousek, S. (2007).The art and zen of mobile game creation with flash. Retrieved August 20, 2007 from http://www.slideshare.net/scottjanousek/fitc-2007-the-art-and-zen-of-mobile-game-creation-with-flash/
- Kirriemuir, J., Ceangal, McFarlane, A. (2004). Literature review in games and learning. Futurelab Series Report 8. Retrieved September, 16, 2008 from http://www.futurelab.org.uk/resources/documents/lit_reviews/Games_Review.pdf
- McGuire, R. (2006). Paper burns: Game design with agile methodologies. Retrieved August 20, 2008 from http://www.gamasutra.com/features/20060628/mcguire_01.shtml
- Naismith, L., Lonsdale, P., Vavoula,G., & Sharples, M. (2006). Report 11: Literature review in mobile technologies and learning. Retrieved August 20, 2008 from http://www.futurelab.org.uk/resources/documents/lit_reviews/Mobile_Review.pdf
- Pachler, N. (Ed.). (2007). Mobile learning: towards a research agenda. WLE Centre Occasional Papers in Work-based Learning 1. London: Institute of Education.
- Rogers, Y., Price, S., Harris, E., Phelps, T., Underwood, M., Wilde, D. & Smith, H. (2002). Learning through digitally-augmented physical experiences: reflections on the Ambient Wood project. Equator Technical Report.
- Sandford, R., Ulicsak, M., Facer, K., & Rudd, T. (2007) Teaching with games: Using commercial off-the-shelf computer games in formal education. Futurelab, UK.
0 Comments:
Post a Comment
Subscribe to Post Comments [Atom]
<< Home