Bibliography- Books
- Becker, K. (2006). Pedagogy in commercial video games. In D. Gibson, C. Aldrich & M. Prensky (Eds.), Games and simulations in online learning: Research and development frameworks: Idea Group Inc.
- Gee, J. P. (2003). What video games have to teach us about learning and literacy. New York: Palgrave Macmillan.
- Gustafson, K.L. & Branch, R. M. (2002). A Survey of Instructional Development Models. (4th ed). Syracuse Univ., Syracuse, NY: Clearinghouse on Information and Technology.
- Hahn, H. (2002). Rigid Body Dynamics of Mechanisms. New York: Springer.
- Novak, J. (2004). Game Development Essentials: An Introduction. Thomson Delmar Learning.
- Prensky, M. (2001). Digital game-based learning. New York: McGraw-Hill.
- Rieber, L. (2005). Multimedia learning in games, simulations, and microworlds. In R. E. Mayer (Ed.), The Cambridge Handbook of Multimedia Learning (pp. 549-567). New York: Cambridge University Press.
- Rollings, A. & Morris, D. (2004). Game Architecture and Design. Berkeley: New Riders.
- Rutter, J. & Bryce, J.(2006). Understanding digital games. London: Sage Publications Ltd.
- Shaffer, D. W. (2007). In praise of epistemology. In B. E. Shelton & D. Wiley (Eds.). The design and use of simulation computer games in education (pp. 7-27). Rotterdam: Sense Publishers.
- Vaishnavi, V. & Kuechler, W. (2007). Design science research methods and patterns: innovating information and communication technology. New York: Auerbach Publications.
- Van-Eck, R. (2007). Six ideas in search of a discipline. In B. E. Shelton & D. Wiley (Eds.). The Design and Use of Computer Simulation Games in Education (pp.31-60). Rotterdam: Sense Publishers.
Labels: Bibliography- Books
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