Thursday, September 18, 2008

Bibliography- Academic Thesis

  • Akilli, G. K. (2004). A Proposal of instructional design/development model for game-like learning environments: The FID2GE model. Master Thesis. The Middle East Technical University.
  • Becker, K. (2008). The invention of good games: understanding learning design in commercial video games. PhD Thesis. University of Calgary, Alberta.
  • Cao, D. B. (2006). Empirical investigation of critical success factors in agile software development projects. PhD Thesis. Capella University, Minneapolis, US.
  • Ciavarro, C. (2006). The design, development and assessment of an educational sports-action video game: implicitly changing player behaviour. Master Thesis. Simon Fraser University.
  • Grinyer A. R. (2007). Investigating the adoption of agile software development methodologies in organizations. Master Thesis. The Open University, UK.
  • Kindeborg, D. & Linder, D. (2006). A mobile multiplayer RPG: Methods and limitations. Master’s Thesis. Ume°a University, Sweden.
  • Lee, G. (2003). The flexibility and complexity of IS development project: Conceptual frameworks, measures, and empirical tests. PhD Thesis. The University of Minnesota, US.
  • Liljedal, A. (2002). Design implications for context aware mobile games. Master Thesis. Uppsala University, Sweden.
  • Maksimovic, P. (2004). Multiplayer mobile gaming support in J2ME. Master Thesis. Florida Atlantic University, Florida.
  • Moser, R. B. (2000). A methodology for the design of educational computer adventure game. PhD Thesis. University of New South Wales.
  • Mukherjee, S. (2007). Fun element in product experiences-insights from young adults engagement with video games. PhD Thesis. University of California.
  • Nunes, D. N. J. (2001). Object modeling for user-centered development and user interface design: The wisdom approach. PhD Thesis. Universidade da Madeira, Portugal.
  • Nurminen, M. (2007). Mobile phone user interfaces in multiplayer games. University of Tampere, Finland.
  • Paras, B. S. (2003). Learning to play: the design of in-game training to enhance videogame experience. Master Thesis. Simon Fraser University, Canada.
  • Robison, A. J. (2006). Inventing fun: Video game design as a writing process. PhD Thesis. University of Wisconsin-Madison.
  • Saarnak, S. & Gustafsson, B. (2003). A comparison of lifecycles agile software processes vs. projects in non-Agile software companies. Master Thesis. Blekinge Institute of Technology, Sweden.
  • Strode, D. E. (2005). The agile method-an analytical comparison of five methods and investigation of their target environment. Master Thesis. Massey University, New Zealand.
  • Warden, J. (2005). Senses, perception, and video gaming: Design of a college for video game design and production. Master Thesis. University of Cincinnati. Ohio, US.
  • Watson, W. R. (2007). Formative research on an instructional design theory for educational video games. PhD Thesis. Indiana University.
  • Yeh, H. H. D. (2007). Trends and trajectories in the mobile gaming industry: Innovation, competition and end-user preferences. The University of Manchester, UK.

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